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Class D


Intelligence Report

Class D planets are essentially deserts. The average surface temperature generally exceeds 50°C. Water can only be found in oases, accessible only to a small part of the population, so it must be imported. The desert planets are inhabited by previously primitive cultures, still ruled by powerful Sheiks. They collect Gem Stones and would disappear without them. Energy is not needed on these planets as all work is done by hand or using simple machines.
The innate inhuman conditions on these planets are reason for factions to turn a blind eye when it comes to slave trading. (Official faction standpoints are still "illegal", but there is little control to uphold it.)

Worker increase per cycle (3 hours) is a random value between 1.2% and 2.4% plus above-mentioned bonuses when upkeep is met.
If upkeep is not met workers leave.
When population is over 100,000, an overcrowding-effect takes place and growth will slow down with increasing population. For very big planets and starbases there may happen a worker-decrease, even if all upkeep is provided.
50 Gem Stones
250 Water

Valid for 100,000 workers.
15 Slaves

Valid for 100,000 workers.

Variables:

Workers


Required upkeep:

50 Gem Stones
250 Water

Variables:

Workers

Gem Stones
Water


Resulting production:

15 Slaves